Shadowrun - Storm City

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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Fast Food Fight
It's not just the food that kills you . . .

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a street shaman with a shocking touch. . .
a struggling rockstar with a killer keyboard . . .
and a bikie wheelman with a murderbot . . .

Through various channels, these three strangers were contracted to do a low-paying job with the promise of a contact for future (hopefully better paying) work.

The client was George Hampton, a Barrens street shaman being pressured by the Fratellis, a mafia family running an extortion/protection racket out in the Sydney Barrens. They had his daughter Moxy; he wanted her back, and the Fratellis off his back . . . preferably permanently.

The group was directed to a McHugh’s franchise restaurant the Fratellis were using as a front, working as staff. After a brush with sudden gastroenteritis and a botched drone surveillance sweep. The team stormed the restaurant before a hostage execution ensued.

Flash Fried Fratelli, Security Guard Sandwich and 97% Jaw-Free Mafioso were the menu items of the day. The group ended up killing five members of the Fratelli family, including boss Vic.

With graffiti evidence and a mysterious twitchy patron promising to pin the deed on the Ork MRA biker gang the Dirty Dad Cult, the runners found Moxy and reunited mother and father.

Before they parted ways, a mysterious call from a woman named Glamrock congratulated them on their work and offered to provide them with her services as the thing every runner needs to make it in the shadows . . .

. . . a Fixer . . .

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Polito's Pawn
Boxes and Barghests

After deciding to trade in her cyberdeck for a high-tech facelift, Hot Take was contacted by Glamrock for a break and enter job. The team was introduced to their new member, Or+1zm0, a socially inept but brilliant decker.

The job was simple – break into Polito’s Pawn, locate and extract a mysterious runed black box, and get out – this time without slaughtering anyone. The pay was closer to actual shadowrun nuyen this time, and their first “real” job for their fixer.

After scoping out the store and breaking the heart and security system of owner Jack Polito, the runners found little evidence of their magic box – or magic of any kind. A neighbourhood street kid who claimed to have “the sight” swore he saw a mysterious man pass off a box to Polito’s Son, Jack Junior, in the dead of night. With this information, the runners decided to explore the rest of the building.

The break-in didn’t go quite as planned – a Barghest puppy guarded Polito Junior and the box he was using as part of his magical lodge while he slept, and alerted the store to intruders. Polito Senior caught Hot Take, Toast and one of Sabbath’s turrets in the act of trespassing. Shrugging off taser darts, gel rounds and spells, Polito retreated to his cubicle where he triggered an alarm. Meanwhile, Hot Take and Toast took care of the Barghest.

After several attempts at spell-induced influence, the team snatched the box from under Polito Junior’s nose and made their way out the second story window. Perhaps for insurance, Toast tried to take the unconscious Barghest puppy with her, and ended up with a bloody doge for her troubles. Sabbath drove the team to safety before anyone could answer the alarm, but not before bouncing the Barghest off the front of the van and letting Polito Junior fall two stories out a window.

After assuring Glamrock the run had gone smoothly, the team met their dropoff contact Aberdeen. Checking the contents of the box from a safe distance, Aberdeen paid the team what they were due, with a warning – don’t lie to your fixer.

Toast assensed the area to detect the lingering magic of the box. A terrible feeling of wrongness overwhelmed her – making her glad she never looked inside.

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